Python: Python中写一个乒乓球类的游戏
June 2, 2015
最近开始学Python,感觉挺好玩的,既有脚本语言的灵活性,又有丰富的类库与面向对象的特点,开发起来很方便。
游戏的规则和乒乓球一样,如果妙蛙种子掉地上了就算输,你可以用蓝色的跷跷板弹它,使他不落到地面上。
Game Over后可按任意键继续游戏或选择退出。
代码如下:
1 import sys, pygame 2 from random import * 3 from pygame.locals import * 4 from pygame.font import * 5 class MyPlayer(pygame.sprite.Sprite): 6 def __init__(self, image_file, location, speed): 7 pygame.sprite.Sprite.__init__(self) 8 self.image = pygame.image.load(image_file) 9 self.rect = self.image.get_rect() 10 self.rect.left, self.rect.top = location 11 self.speed = speed 12 self.status = True 13 def move(self): 14 self.rect = self.rect.move(self.speed) 15 if self.rect.left < 0 or self.rect.right > width: 16 self.speed[0 ] = -self.speed[0 ] 17 if self.rect.top < 0 : 18 self.speed[1 ] = -self.speed[1 ] 19 if self.rect.bottom > height: 20 #Game over 21 self.status = False 22 class Reflector(pygame.sprite.Sprite): 23 def __init__(self, image_file, location, speed): 24 pygame.sprite.Sprite.__init__(self) 25 self.image = pygame.image.load(image_file) 26 self.rect = self.image.get_rect() 27 self.rect.left, self.rect.top = location 28 self.speed = speed 29 def move(self): 30 self.rect = self.rect.move(self.speed) 31 if self.rect.left < 0 or self.rect.right > width: 32 self.speed[0 ] = -self.speed[0 ] 33 if self.rect.top < 0 or self.rect.bottom > height: 34 self.speed[1 ] = -self.speed[1 ] 35 def animate(players): 36 screen.fill([255 ,255 ,255 ]) 37 for player in players: 38 player.move() 39 for player in players: 40 players.remove(player) 41 if pygame.sprite.spritecollide(player,players,False): 42 player.speed[0 ] = -player.speed[0 ] 43 player.speed[1 ] = -player.speed[1 ] 44 players.add(player) 45 player.move() 46 screen.blit(player.image,player.rect) 47 pygame.display.flip() 48 pygame.time.delay(10 ) 49 50 pygame.init() 51 size = width,height = 640 ,480 52 screen = pygame.display.set_mode(size) 53 screen.fill([255 ,255 ,255 ]) 54 pygame.display.set_caption(" MiaoWa Game >" ) 55 def play(): 56 img_player = " C:UsersdswuDesktopplayer.png >" 57 players = pygame.sprite.Group() 58 for row in range(0 ,1 ): 59 for column in range(0 ,1 ): 60 playerLocation = [column*250 +10 ,row*250 +10 ] 61 playerSpeed = [choice([-2 ,2 ]), choice([-2 ,2 ])] 62 player = MyPlayer(img_player, playerLocation, playerSpeed) 63 players.add(player) 64 img_ref_path = " C:UsersdswuDesktopReflector.png >" 65 ref_pos = [0 ,464 ] 66 ref_speed = [0 ,0 ] 67 reflector = Reflector(img_ref_path, ref_pos, ref_speed) 68 players.add(reflector) 69 running = True 70 while running: 71 key_pressed = pygame.key.get_pressed() 72 for event in pygame.event .get (): 73 if event .type == pygame.QUIT: 74 game.quit() 75 if event .type == KEYDOWN: 76 if event .key == K_LEFT: 77 ref_speed[0 ] = -2 78 elif event .key == K_RIGHT: 79 ref_speed[0 ] = +2 80 animate(players) 81 if player.status == False: 82 running = False 83 final_text = " Game Over! >" 84 ft_font = pygame.font.Font(None, 100 ) 85 ft_surf = ft_font.render(final_text, 1 , (0 ,0 ,0 )) 86 screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2 , 100 ]) 87 tip_text = " Type any key to continue >" 88 tip_font = pygame.font.Font(None, 50 ) 89 tip_surf = tip_font.render(tip_text, 1 , (0 ,0 ,0 )) 90 screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2 , 200 ]) 91 pygame.display.flip() 92 keepOn = True 93 while keepOn: 94 key_pressed = pygame.key.get_pressed() 95 for event in pygame.event .get (): 96 if event .type == pygame.QUIT: 97 pygame.quit() 98 if event .type == KEYDOWN: 99 play() 100 play()
主要是通过pygame.sprite.Sprite类实现碰撞的监控,通过事件的捕捉及判断实现这种弹力球类的游戏,其中涉及到文字在界面上的显示,游戏中的循环控制,以及重新开始游戏等。
把上面这段代码贴到你的IDLE中,找到下面这两行替换成你机器中的图片路径,按F5就可以运行了。
img_player = " C:UsersdswuDesktopplayer.png >" img_ref_path = " C:UsersdswuDesktopReflector.png >"
由于比较简单,看看代码运行一下应该就差不多明白了,如果有不明白的地方请给我留言,方便一起学习与进步。
平时都在线,欢迎交流。
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